ZenoWorks Connect

ZenoWorks Connect

ZenoWorks Connect
Match baby pairs across 7 gravity-shifting stages!
Match cute baby pairs across 7 unique gravity-shifting stages! Experience upward, downward, sideways, and centripetal gravity as you clear the board. Easy to learn, fun for all ages!
CasualPuzzleMatch
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This one is a tribute. Years ago I played a matching game I found genuinely fun, and later I could never find it again. I rebuilt it from memory: the artwork is completely different, the play is similar.

Easy and Full differ in board size and pace. Play Easy to unwind, Full to be chased by the clock.

The full story is in the dev log.
1
Goal: Clear the Board
The board has seven kinds of gravity. Tap two babies with the same picture to clear them. Empty the board to clear the stage.
2
The Two-Turn Rule
The line joining two pieces may bend at most twice, and nothing may block the path. This is the core rule of the genre.
3
Time Energy: Clears Refill It
The bar drains continuously, but every cleared pair returns some of it. Clear faster and you last longer, so the real danger is getting stuck.
4
Chance Tiles, Hints and the Resource Zone
You get three hints and three shuffles. One baby is marked on screen as the Chance piece, and clearing a pair of it earns a star. Three stars open the Resource Zone, where you restock hints, shuffles or time. The board reshuffles once as you leave it.
1
Stage One: Sweep Outside In, Systematically
Stage one has no gravity, so the board never changes on its own. Whether you spot a pair comes down to how systematically you scan. Sweep from the outside in, ring by ring, and you will not miss anything. Dig here and there and your eyes cannot keep up.
2
Do Not Clear the Bottom of the Gravity First
The bottom is where change comes from. Clear it and everything above falls into a new arrangement, so pairs that could not reach each other suddenly can. Spend it too early and you have nothing left to move when you get stuck.
3
On the Other Stages, Clear From the Top of the Gravity
Clear from the top of the gravity direction and save the bottom. When you genuinely cannot find anything, then touch the bottom: the board rearranges and new pairs usually appear. That is cheaper than spending a shuffle.
First playable build: 36 portrait stages, path validation, blinking hints and sound.
Added a background and a pause button; loosened the timer on desktop; reworked the paths in stage 2; stages now vary the direction tiles fall.
One layout that now works on both desktop and phone.
The board now adapts to any screen size, and clearing tiles plays a sound.
Reworked how stage information is presented.
Added four languages; rewrote the clear-screen text; rebuilt the start screen; fixed the Next Stage button; unified emoji rendering on iPhone.
Fixed emoji showing as empty boxes on some devices; the title screen artwork now loads from a separate file, so the game starts faster.
Fixed the game drifting off-centre after rotating a tablet; on short screens the title screen can now be scrolled all the way to the top and bottom. Added sharing.

Play Now

ZenoWorks Connect|Title screen
Title screen
ZenoWorks Connect|The board
The board
ZenoWorks Connect|In play
In play
ZenoWorks Connect|The hidden picture
The hidden picture