A cute baby-themed Mahjong Solitaire — free all the babies!
A baby-themed Mahjong Solitaire with 54 unique layouts! Match and remove free tiles to liberate all 36 baby creatures. Includes hint, shuffle, and bonus systems — playable on mobile, tablet, and desktop.
This one grew out of the matching game. After finishing Connect I realised mahjong solitaire is really the same family — find an identical pair, remove it — only the rule for which tiles may move right now is different. So it reuses Connect's structure directly, which is why both have the Resource Zone, both have hints, and both feel the same in the hand.
The three layouts exist for screens, not for difficulty. The full tile arrangement simply cannot be played on a phone — the tiles end up too small to hit reliably, and the experience is poor. It belongs on desktop and tablet. So there is a Portrait Lite layout scaled down to something a phone can actually hold, plus a Landscape layout for players who prefer to turn the screen. One game, three screens, each given a layout that fits — rather than forcing one layout on everyone and leaving them to pinch and zoom.
📖 How to Play
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Goal: Remove Every Tile
Tap two identical tiles to remove them together. Clear the whole layout to finish the stage.
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🔑 What Makes a Tile Free
Only free tiles can be selected. Two conditions must both hold: at least one of its left or right side is open, and no tile rests on top of it. A buried tile cannot be taken even when its twin sits right beside it — this is the heart of the game and the biggest difference from Connect.
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Three Layouts: Pick What Fits Your Screen
Portrait Lite suits phones, Portrait Full has the most tiles and suits tablets and desktops, and Landscape is for playing sideways. All three are the complete game — they differ in layout size and screen orientation.
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Stages, Hints and Resources
You can pick which stage to attempt. When stuck, a hint points out a matching pair of free tiles; the Resource Zone between stages restocks what you will need later.
🏆 Strategy Guide
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Dig into the tallest stack first
The taller the stack, the more tiles are trapped beneath it. Clear the upper tiles first so the buried ones can become free. Flat, low-lying tiles are usually available whenever you want them.
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With four of a kind, check you are not sealing your own exit
Tiles usually come in fours. If two of them are free right now, pause and ask: after I take these, will the remaining two end up stacked on each other or sealed in? If so, deal with something else first.
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On a phone, try Lite before Full
The full layout is designed for large screens. On a phone, mis-taps cause accidental clears and you get stuck more easily — that is a fit problem, not a skill problem. Use Portrait Lite or Landscape on a phone.
🗓 Update History
First playable build: 54 randomly generated stages and the free tile rule (one side open, nothing stacked on top).
Adapted to phone screens with more room in portrait; added wildcard tiles; the pause screen now shows the Hatchling; refined the clearing animation and layout.
Added three layouts — Portrait Lite, Portrait Full and Landscape; doubled animation speed and made tiles tappable while animations play; fixed combo counting.
Added a stage select screen with a thumbnail for every stage; four languages; rebuilt the clear screen.
The game now starts straight away instead of waiting three seconds on a language screen. Pause-screen icons are in colour again, six hard-coded Chinese strings were translated into all four languages, and Traditional Chinese auto-detection was fixed. Added sharing.